C64 3D Model Tests

Three.js implementations of a procedural Commodore 64

01
Basic Model
A static 3D C64 with full keyboard layout, orbit controls, and subtle floating animation.
OrbitControls Shadows LED Animation
02
Interactive Keyboard
Hover and click individual keys. Raycasting detects 3D mouse position for key highlighting and press animations.
Raycasting Key Hover Key Press Animations
03
Terminal Integration
Click 3D keys to type into a floating C64 terminal. Physical keyboard also works. Includes BASIC-like commands.
Terminal Dual Input BASIC Commands Screen Glow
04
Sketchfab Model
High-quality Commodore 64 Full Pack from Sketchfab. Includes monitor, cables, and power adapter with PBR textures.
Sketchfab PBR Textures Full Setup 132k Triangles
05
USDZ (Experimental)
Testing Apple's USDZ format. Limited Three.js support - may not load correctly.
USDZ 6MB Experimental
06
Optimized (1K Textures)
Same Sketchfab model with textures resized from 4K to 1K. 6x faster loading with minimal quality loss.
17MB Total 6x Faster 1K Textures
07
Ultra Optimized
Maximum compression: 512px WebP textures + Draco geometry. 50x smaller than original with good quality.
~2MB Total 50x Faster Recommended
Implementation Note
These tests use a procedurally generated C64 model built from Three.js primitives. This approach ensures no external dependencies, full customization, and zero licensing concerns.
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