C64 3D Model Tests
Three.js implementations of a procedural Commodore 64
01
Basic Model
A static 3D C64 with full keyboard layout, orbit controls, and subtle floating animation.
OrbitControls
Shadows
LED Animation
02
Interactive Keyboard
Hover and click individual keys. Raycasting detects 3D mouse position for key highlighting and press animations.
Raycasting
Key Hover
Key Press
Animations
03
Terminal Integration
Click 3D keys to type into a floating C64 terminal. Physical keyboard also works. Includes BASIC-like commands.
Terminal
Dual Input
BASIC Commands
Screen Glow
04
Sketchfab Model
High-quality Commodore 64 Full Pack from Sketchfab. Includes monitor, cables, and power adapter with PBR textures.
Sketchfab
PBR Textures
Full Setup
132k Triangles
05
USDZ (Experimental)
Testing Apple's USDZ format. Limited Three.js support - may not load correctly.
USDZ
6MB
Experimental
06
Optimized (1K Textures)
Same Sketchfab model with textures resized from 4K to 1K. 6x faster loading with minimal quality loss.
17MB Total
6x Faster
1K Textures
07
Ultra Optimized
Maximum compression: 512px WebP textures + Draco geometry. 50x smaller than original with good quality.
~2MB Total
50x Faster
Recommended
Implementation Note
These tests use a procedurally generated C64 model built from Three.js primitives. This approach ensures no external dependencies, full customization, and zero licensing concerns.
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