Exploring the art of GPU programming. Particles, noise, waves, and visual effects rendered in real-time with WebGL shaders.
Thousands of particles computed on the GPU using render targets. Interactive cursor attraction and organic motion.
Simplex and Perlin noise combined with color gradients. Organic, flowing patterns generated in real-time.
Vertex displacement creating smooth wave animations. Inspired by ocean surfaces and audio visualizers.
Objects disintegrating into particles with emissive edges. A classic game effect recreated with shaders.
Signed distance functions rendered without polygons. Smooth unions, infinite repetition, and fractal geometry.
Bloom, chromatic aberration, vignette, scanlines, film grain, and glitch effects combined in a single pipeline.
Shaders driven by sound frequencies. Spectrum analysis, wave tunnels, particle bursts, and kaleidoscope patterns.
Smooth transitions between different geometries using GPU-computed vertex interpolation with noise displacement.
Real-time fluid dynamics simulation using the Navier-Stokes equations. Paint with velocity and watch colors swirl.
Gray-Scott model producing organic patterns like coral, cells, and fingerprints. Multiple preset patterns to explore.
Raymarched black hole with accretion disk, photon sphere, and gravitational light bending. Interstellar vibes.
Real-time 3D scenes converted to ASCII characters. Brightness mapped to character density for retro terminal aesthetics.
Craig Reynolds' boids algorithm with separation, alignment, and cohesion. Emergent swarm behavior from simple rules.
Raymarched volumetric clouds with density-based lighting. Fluffy, realistic cloud formations drifting across the sky.
Realistic flames using layered noise and domain warping. Includes ember particles and heat distortion.
Light penetrating translucent materials like skin, wax, marble, and jade. PBR with wrap lighting and rim effects.
Thin-film interference creating rainbow oil slick and soap bubble effects. View-dependent color shifting.
Chromatic dispersion splitting light into rainbow colors. Internal reflections and sparkle like real gemstones.
Classic print-style dot matrix rendering. Multiple styles including dots, lines, CMYK, and crosshatch patterns.
Infinite fractal exploration with smooth coloring. Click to zoom, auto-zoom to famous locations like Elephant Valley.
Gerstner wave simulation with realistic water physics. Adjustable wave height, choppiness, and wind speed.
Cartoon-style rendering with discrete lighting bands and ink outlines. Click to cycle through vibrant colors.
Procedural landscapes with hydraulic erosion simulation. Mountains, valleys, snow caps, and realistic coloring.